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Here is the dairy with modifications. As it is an exemple, I wrote some comments to know  if you agree with or not, dairy isn't the simpliest building as Giants make it unbalanced from the begining.

https://www.transfernow.net/dl/20250805wa2ILvHU

I saw you asked to a modder the rollercoaster building. why not using the vanilla id3D ? Or the "agroforests" edition where there are already cement using (but the global recipe is unbalanced in time, need 12 years to build).

Did it work with Fusion ?

Working great for materialize and texture tool. Already changed some fillplanes (grass, alfalfa, clover, hemp, lavender, peanut, tobacco etc.) 

Hopefully more good looking than before (personally I love them), and will do the fillplanes for orchards too, but I don't hurry.

These days I mostly played (found another missing effect on tobacco and added it).

Will check the production tomorrow and give you my thoughts. Thanks

(1 edit)

Now you can play with textures, some more products to play with (pies and clothes/fabric pallets) if you can contact owners. Big string/rope rolls would be great.

https://www.transfernow.net/dl/202508075PW7hkrU

Thanks. Will see what can be done. Taking a little pause these days (in free time will mod if necessary, but mostly play - I bought the game for that, not for modding :))

After finishing with the balancing and fixing other errors if they are, I really want to release multifruit prefab with instructions on how to add to a map (not easy, but as easy as it can be).

I really want to move on to Zielonka and the orchards made like olive in game. (BTW when balancing the production orchards, make it similar to grapes - with some differences, because some fruits are more expensive, because the orchards I want to make as crops, will be somehow similar to olives and grapes in yield)

(+1)

I don't know what you plan but ideally, to have an "orchard gameplay" it would be with something like the "umbrella" collectors. Weird for apples but credible for plums and cherries.

About price, make a test on the 1Ha field at the starting US farm to see how many trees you can plant, it will give you the base for max liters/ha and then what you can expect in a season if it's a 1 yield/year. There you'll be able to evaluate a possible €/liter price.

I understand I'll not touch to the present juice factory if fruits prices may change ;)

You got this wrong. You may balance them (the orchards and juice factory) but keeping the idea that the harvest yield would be about the same as olives (so accordingly, balance also the orchards productions we have now,  adjust them a bit - if needed, after I finish Zielonka, we can revise the recipes again).

You can modify the price, but keep the ratio (peaches are expensive).

As for umbrella harvesting trees, would require for me to know better GE and 3D modeling. Now it is easy, because I only work with the textures. The i3d is still olives...

I'm not a good judge for peaches price as I live in an area where they product around 50.000 tons/year so probably not the more expensive place ;)

Before going further with the bakery, I saw many pizza recipes for only 1 output: pizza. I imagine that your plan is "the more difficult it is with ingredients, the more money we make." ?

Because actually it's "the less you get" :p The "basic" recipe: "Pizza QuatroFormagi" (with only one cheese ?) in one cycle cost 39.8 to get 80. The hard recipe (with beef) cost 46.6 to get 60. No real interest then.  

In my mind it would be greenhouse ingredients/cheese/meat as  difficulty order giving the less to the more of money. Are you ok with that ?

Oh, a last thing. I know you want to keep water in recipes, but be sure I wont keep it for.... the wine recipe. Making wine with water ? and you ask that to a french guy, you're a criminal :D I will change my mind if you can prove that the feteasca neagra or "ice wine" producers put water in their vat ^^

Regarding pizza, of course. More pizza output for the more expensive ingredients.

I think the wine recipe is from elsewhere and I didn't bother to think of it. Get rid of that blasphemy :)))

But IRL, some very cheap wines have water and chemicals...

I don't know what to do with your "ethanol". The actual ratio is 14 for 39 (€) so ethanol price is much too high but as it is an uncommon product maybe you have futur plan for it or we can divide its price by 2 without trouble ?

Other problematic recipe (IMO) Brandy. Made with dry corn + plum. Brandy is the english term for what we call "cognac" in France and wherever you are it's a wine distilled liquor. So do we keep this recipe but need to rename "fruit_brandy"  filltypes and  pallets or we make a recipe with wine from the wine cellar (at high value of course :D ) ? Or if you can have another barrel style both are possible. A simple "schnaps" with grain+fruit (or only fruit) and a true brandy with wine 

i didn't found an equivalent for tuica/palinca that are made from plum. It is not a liquor is a 40%-70% alcohol made from plums. In fs22 was still brandy. the filltype and name leave it as it is. BTW it shouldnt have dried corn in the recipe. just plum and sugar... Maybe I messed up the recipe as usual.

Ethanol for now is used only for making perfume. Balance it as you see fit. The price and recipe is from Montana, I just kept it. 

Yeah I know what you mean, we produce such "eau de vie" too. What the german call "schnaps" In FS22 you had a small "Rachiu" production (probably illegal, hidden behind the house ^^) which was a solution. Corn was strange in the recipe yes, as fruit give the taste and the sugar for alcohol, I'll remove it then. But what about the name ? Brandy (even if that's not) or Fruit Brandy as we already have a conversion of other fruits  in plum ? You could take the big glass bottles from Rachiu pallets for fruit brandy and keep barrel for brandy made with your wine from the cellar. 

about the name will see, I am not sure how to name it for now. only pear converts to plum. the rest goes either to cider (apple), either to liquor. As I said we call it tuica/palinca. 

Just modified the dairy according your instructions. Should I decrease the price of some products in fillTypes? and which one (considering your production recipes and cycles). 

For everything else just don't overthink it. I know some products are stupid compared to real life, but it is just a game. Of course, I try to make it somehow credible, but the idea is to make it worth the investment in a certain production, rather than selling bulk, but without making it also too profitable.

Thanks for the help again.

As for the recipes, I will keep the water (even though you can bring it from a river...) and not change them with other inside products (sourcream for icecream or soymilk for tofu...). 

Just modified the dairy according your instructions. Should I decrease the price of some products in fillTypes? and which one (considering your production recipes and cycles). 

For everything else just don't overthink it. I know some products are stupid compared to real life, but it is just a game. Of course, I try to make it somehow credible, but the idea is to make it worth the investment in a certain production, rather than selling bulk, but without making it also too profitable.

Thanks for the help again.

In fact if I don't like water in recipes it's because it's mainly useless and heavy. I consider it as free, so no direct economic impact, and we need huge (comparing to other product) volume all the time. Lets just take apple juice in exemple. 19200 l/month so more than twice the "common" used water trailer ingame (8000l). Of course there is a 30000l but I try to not think "extreme".  And with 500.000l storage capacity, who will want to fill it ? So we can bet that the most of players will use a modded water prod in distribution mode, which will make water useless finally as nobody take care about it. 

Don't worry with the filetypes prices, I'll change them each time it'll be necessary acording to other recipes when I'll change them. It'll be easier if I give you all the productions xml + the filltypes edited.

Great news if you can "see what you do" with GE. Maybe you'll be able to find a solution which made me mad when I edited your FS22 pallets for FS25. I didn't have any trouble for "classic" pallets but a pain with "bags" pallets as yealt, cocoapowder. Impossible to find a solution about collision to avoid stacked pallets to go through the bags. And I saw your pallets have the same problem, same pallet types go through the 1st level of bags and if we stack a classic pallet up to a bag one, it goes totally through it until the wood part.