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(2 edits)

Hi! Thank you for your comment. I really appreciate it.

The door in the game was functional (you could open and close it), but I forgot to enable it again :( I apologize for that, I was in a rush and overlooked it. 

In the platforming section, the final goal is to touch the open book at the top, but I should to add more widgets with extra information. After the game jam, I will include those changes. Thank you for your patience!

I had to remove a lot of content because my ideas exceeded what I could realistically accomplish in four days, which is why the game feels a bit raw. I hope you'll try it again after I fix these issues post-game jam!

The core idea is to convey whether you are alone or if there's an uninvited guest who could be dangerous. The village contains hints, such as bodies in bags in some houses or at some nights a random person who is watching throw your window, to support this narrative. The meta idea is to create a player’s schizophrenic thoughts: “Am I alone here?” and “Will there be screamers? I’m scared.”

While UE5 can create web builds, it requires a lot of extra time and sacrifices the potential of the game by removing visual and graphical features, forcing more time to be spent on optimization.

Again, I sincerely apologize for the unfinished content, and I hope you’ll give it another try after the game jam when I have fixed all your feedback. Thank you! 🙂

(+1)

Don't apologies, I feel like most of the games in this jam suffer from "I had a great idea and only four days". Including mine.

I'm really curious what you'd accomplish with more time. The next goedware jam is in two weeks and lasts ten days, so maybe I'll find out :)