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These are standard PNG images. In typical usage scenarios, RGM requires a multi-frame plugin for operation, whereas PGM can be utilized without such restrictions.

Thank you. Hopefully I can use the built-in Piskel editor on GDevelop to make my game's characters. (It automatically cuts any sprite-sheet for me every time I import one, define the sprite width and height, and mark the option to import as sprite-sheet.) 

Just one question: does the free version have separate sprite-sheets for different parts of the characters (i.e. the hair, the body, the shirt, and the pants) or does it just come everything glued together like in a normal single-character, non-customizable player sprite-sheet?

The free version is not segmented and features only a single character, which can be considered a basic NPC with minimal attributes.