Played the demo. Liking the direction, but I do have some critique to give for the current demo.
Combat feels a bit weird. At the one hand, it can feel tough yet at the other hand, pressing the regular attack buttons interchangeably was more than enough. Trying to get out of harm’s way feels a little tricky. I am not sure if it’s because of the animations fast startup or what, but it makes it feel tricky to dodge via normal movement. Side note, with the game perspective, I half-expected a lock-on system. I was able to get accustomed to it, but it does feel off not having some type of lock-on that the player can trigger especially for the tougher enemies.
I like the hit stop effects, but the screen shake can definitely feel insane. Furthermore, I like how insane it can be, but having an option to adjust screen shake would be nice as well for those who might feel motion sickness.
It does feel great to hit things, and I think that part is nailed down. I will admit, though, I did not use the four power moves much, if at all. Maybe it’s because it is the first level, and it would be more useful on the later levels, but just something to keep in mind.
Also, the game runs pretty smoothly on my end so that’s good. Haven’t gotten much stuttering, if at all. Overall, I can see the vision, I feel once the game’s overall combat reaches a cohesive all it will shine more as this trippy techno beat-em up.