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I liked it, the loop is pretty good but still needs some tweaks in my opinion:

  • I'm not convinced on limited ammo, especially if the recharge is very slow and the pace requires quick reflexes: it ruins a bit the fun and leads to frustration in the end
  • Shift/RMB to boost: the fact that the spaceship follows the mouse cursor and not the direction I'm moving to with WASD is a bit counter-intuitive, I think it would be better if it follows the WASD input
  • Some enemies and their projectiles are ridiculously small, sometimes I struggled to see them at all and I was inevitably hit: I don't know if you have already decided the art style of the game, but I would suggest to increase their sizes and maybe add some glow/contour around them
  • Also: player hurtbox feels a bit too big sometimes

I hope I wasn't too harsh, that's just my opinion after a 15 minutes play. The upgrades are cool and well thought and the waves seem to have good economy balance. Keep up the good work!

PS: in the tutorial there is no way to know how many "gold" you have for your upgrades, might I suggest to add it?

(+1)

Thanks for playing! Nice feedback!

You're not the first to tell me about small enemies visibility. I'm definitely going to look into that.

And yeah, that missing money ui element is a bug and already on my todo list