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(+1)

i might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.

Also, because they can spawn with low tier drawbacks, for example store cost +, once you optimize for the right drawbacks, you don't even feel the impact on the game.

A possible fix could be: certain upgrades locked to certain drawbacks, and drawbacks scale. To countermand that increase in diffucilty, allow sockets to be punched into items, and allow for socket swapping.

all suggestions and feedbacks are welcome here. so don't be afraid to say what's in your mind