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xbud2

72
Posts
2
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A member registered Apr 17, 2019

Recent community posts

Yes!!! Thank you, thank you thank you!

Edge. Version 144.0.3719.115 (Official build) (x86_64) MacOS 15.7.4

I see now, export save exports 0 byte files...save now does nothing either.

I had to refresh to submit this comment and all my progress gone!

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Here is an example of floor pricing with no staff

2 rp a week is much too high. maybe .002 or something so that it is meaningful to get them. As it is I can get them all within 2 min of starting the game (price max, 0 or 1 support staff, no others).

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By the way, you should allow the customers to churn to zero. I can literally set the price to max, never get a support staff and still be rolling in cash because my burn rate is lower than the amount i make off of 4 customers at max pricing.

Alternatively i can do the same by setting price to the floor after getting all the upgrades, and still make enough to cover the burn with no support or any staff.

Maybe a negative reputation modifier? Also, maybe 10x or 20x the burn at the outset, so that the bank loan feature actually gets used. Alternatively, you could also start the player off with a massive loan that they are constantly trying to manage, hence that becomes a calculation too.

Cool, will try it out again, thanks!

Nice, hope it goes well!

why doesn't import save work??

needs a hotkey for end turn

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I keep losing my save every time i come back

544 points!

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Realized I forgot to confirm, so coming back here to say that.
Actually, did you mean follow you here or on steam?

You can already salvage 2+ derelicts at the same time though? Just point and click the mouse at two bunched up ones and it harvests both. With the drone harvesting another one, I've harvested 4 or 5 at the same time before.

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hey so, in the later stages or just after the first couple, unlocking more slots should be tied to mastery of certain skills. it can either be pure mastery of that skill or an unlock to buy like you have now. 

Around sector 5, I'm able to go on a min-unlock spending spree on all the cheaper skills and collect all 51 by sector 7. That might have something to do with having prestiged 7 times.

On that note, prestige giving so much xp boosts via repeat-prestige def shortens the lifespan of the game. I normally hate nerfs, but prestige needs a major nerf. Maybe instead of current, it allows a +1 max tier on a module if that module is collected again - and the next time you prestige you can select a different module. Like say choosing the global cooldown module first and then the evasion module.

On the note of the evasion module, the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.

no no, i get the prestige aspect of it, i did it multiple times for that. I mean not starting them off with the new run benefit

turning minimal ui on should also show distance to target so you don't strand yourself trying to get somewhere.

Whats the benefit to not killing the player off after they take a black hole somewhere - like back to the start (prestige)? Leaves ship so weak, it is basically trying to search for Level 1s and 2s, else dies. It doesn't even get the benefit of a new run start's module/drone/augment selection, and it even takes away the new weapon you might have bought.

A possible fix could be: certain upgrades locked to certain drawbacks, and drawbacks scale. To countermand that increase in diffucilty, allow sockets to be punched into items, and allow for socket swapping.

i might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.

Also, because they can spawn with low tier drawbacks, for example store cost +, once you optimize for the right drawbacks, you don't even feel the impact on the game.

Where do we buy new weapons after we unlock the proficiencies?

Nvm, figured it out. Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.

that looks like a feature, not a bug. How do i get my bullets to do it XD

Ah no, i see the same thing as electric fire. I can start to mine a big one near halfway across the screen knowing it will wrap around before i can mine it all, and it will top itself up once it comes back - letting me choose when to mine it (ie, again, half way around the screen so it wraps, repeat ad infinitum), which lets me farm some big salvage from a single derelict.

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Had a thought on this:
Gear that is level 1, but has no drawbacks. As soon as it get's leveled to tier 2, bam - drawbacks appear. For the ones that are leveled from tier 1 - random drawback applied.

replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)

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Bug:
Got to the end of sector one after 2 black hole prestiges (for a total of 3)...no POI for the boss or any other POI for that matter. Stuck.

Thankfully, a reload fixed it.

Ah, never mind, I get it. in case we don't want to take a negative effect in anything else at all except this, because we can mitigate it by leveling it up

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Some of the drawbacks need some work for next version?

I keep misreading the game name as Void Savage and it just sounds so awesome, lol.

Yes

also, performance has taken a huge hit, but guessing it'll be massaged over time

ah, why aren't sockets replaceable?

On the title screen, it says press [Delete] to remove old save. I assume it is the actual delete button? Because when i press delete on my macbook (which is basically a backspace) it doesn't do anything.

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Really easy actually. Take a loan, drop prices, watch the customer count go up to unlock SMB & Enterprise, jack up the rates to max, pay off the loans, build a bit of cushion, drop all prices and watch the money flow - while building a support armada.

The asymmetry of the upgrades you can do was great. Some paths just broke off earlier and I didn't realize it, hence why i played it a second time with my intentional selections. I might do more successive runs optimizing only for 1 resource each just to see how it goes.

Also the silent endless mode of being able to go above 10 fire was great design.

I also tried to place the resources all over the map in the first run only to realize it penalized efficiency instead. Might be an idea to force it in some aspect so that I can't just pack everything together on one side, get the click upgrade and turn it into an autoclicker.

Broke the game (wouldn't spawn anymore; upgrade lvls (13,10,4)