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(+1)

Thanks for the comment!

I'd love to hear what controls you found vague. I'll keep it in mind when making future games!

About the screech button, it was hard to balance. The intent was for it to be a last resort which would scare both the big fish and nearby fish, though it's a bit quirky.

I admit that the monster was a bit clingy, I should've added a small cooldown for him to return, cuz he just swims right back when he's interested and just heard another sound.

Ah controls were fine, ironic that I was vague there myself. :D

Anyway, I meant it was a bit too vague how the fish behaved since they're off-screen, and there was a lot of variance between what I did and what the fish did in response (e.g. after a few seconds of my first usage of the siren, I used the small call, and small fish kept going away, and when i used it again, the monster came back and not the small fish. So I guess was also vague what strategy I should use.

Ah, the fish has three states. Wander, attracted, and flee. When you use the screech they enter the flee state. For a couple of seconds they run away from the ship (due to just having been scared). A fish won't enter the attracted state if its fleeing, causing it to not return. 

I realize I should've added something similar for the monster, because the monster can return as soon as it hears a couple of sounds. This can be quite confusing and causes the monster to be a bit clingy.

Sure but when in-game that's not communicated to the player in any way, making it vague. But yeah I think it would have been fine to not show directly to the player if the monster was better balanced.

Yeah, I should've added a tutorial. I really regret that I didn't do that.