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Ah controls were fine, ironic that I was vague there myself. :D

Anyway, I meant it was a bit too vague how the fish behaved since they're off-screen, and there was a lot of variance between what I did and what the fish did in response (e.g. after a few seconds of my first usage of the siren, I used the small call, and small fish kept going away, and when i used it again, the monster came back and not the small fish. So I guess was also vague what strategy I should use.

Ah, the fish has three states. Wander, attracted, and flee. When you use the screech they enter the flee state. For a couple of seconds they run away from the ship (due to just having been scared). A fish won't enter the attracted state if its fleeing, causing it to not return. 

I realize I should've added something similar for the monster, because the monster can return as soon as it hears a couple of sounds. This can be quite confusing and causes the monster to be a bit clingy.

Sure but when in-game that's not communicated to the player in any way, making it vague. But yeah I think it would have been fine to not show directly to the player if the monster was better balanced.

Yeah, I should've added a tutorial. I really regret that I didn't do that.