Cool game, but very easy. Amazing art but it wasn't that clear it was underwater. It looked like a normal on land stage with flying fish imo. Gameplay was pretty fun
Office Serval
Creator of
Recent community posts
Ah, the fish has three states. Wander, attracted, and flee. When you use the screech they enter the flee state. For a couple of seconds they run away from the ship (due to just having been scared). A fish won't enter the attracted state if its fleeing, causing it to not return.
I realize I should've added something similar for the monster, because the monster can return as soon as it hears a couple of sounds. This can be quite confusing and causes the monster to be a bit clingy.
Thanks for the comment!
I'd love to hear what controls you found vague. I'll keep it in mind when making future games!
About the screech button, it was hard to balance. The intent was for it to be a last resort which would scare both the big fish and nearby fish, though it's a bit quirky.
I admit that the monster was a bit clingy, I should've added a small cooldown for him to return, cuz he just swims right back when he's interested and just heard another sound.
Had it open in the background whilst playing other games. I found the visuals amazing and almost got everything to max level. It started really fast but got slow fast. I realized that getting fish to stay and group up was sub-optimal due to them getting eaten. Eventually I found it most effective to just spam-click the center of the screen so most fish were sold ASAP.
Really funny game, the speaker being the antagonist is the most unique interpretation I've seen of the theme! I did find it a bit confusing on how to use my attacks, clicking didn't work... pressing right shift worked once (maybe I pressed something else and didn't notice) the solution to this problem? More fish! (or maybe a small tutorial)
The fish has three states, it can either wander around, head towards the sub, or flee. Each fish has its own 'curiosity' stat which decides how likely it is to react to sound.
When a fish is heading towards the sub, there's a small chance for them to lose interest in the sub. In my playtests I found most of the time I had to press the button 2-3x and then there'd be some fish. Fish which weren't at the sub were more than likely nearby.
The intention is that you track them with the radar at the bottom left of the screen. When you scare them, whilst they do gain some distance, once they exit a radius of 2.2km from the ship, they'll soon return to within 2.2km to assure they don't get too far.
I'll likely update the game a bit post-jam to make the monster go away faster.
Were you able to finish the game, or were you unable to catch/scan all fish?
The angler fish goes away when it doesnt hear something for a while, I wanted the player to not get greedy and call all the fishes constantly. The intention was that the player has to wait for him to lose you (which is also risky because you lose power). After playing a bit more I realized that I should've made him go away way faster. Perhaps I'll update it a bit so the angler fish leaves faster.
Yeah, I tried to make it a bit challenging by making it so the fish are constantly moving during scanning/capturing. I made it so your progress only really slowly goes down so it didn't become unfair (You can see how far something is in scanning/capturing with the outline). There are actually 3 endings, which ones did you get? I wanted to add a 4th secret ending but didn't really know what to add...
Fun game, no idea how you made the sonar effect but it's amazing! The anglerfish monster didn't feel all that threatening, at first I thought it was bugged and couldn't get me, but eventually I slammed into it with my submarine and I did get a game over. The game is a bit easy. Also, when the anglerfish saw me, it never seemed to leave me alone.
Never seen a 2 player jam before in a jam. The gameplay was mad fun. I know it wasnt intended but eventually I realized you could jump over the net, so I tried to abuse it. But suddenly the CPU also jumped over the net and started some hitting some crazy moves, best game I've played in this jam yet!!
Really cool idea and I loved the managing of 3 weapons, it was clear that it was made with passion and its a pretty cool game. A small "bug"I noticed is that when I tried to use the big gun on the left, I instinctively went close to the wall. It still showed the E prompt (though flickering) and it kept unselecting the gun causing me to lose a lot of my health before I realized I had to stand near the box




