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Office Serval

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A member registered May 02, 2025 · View creator page →

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Cool game, but very easy. Amazing art but it wasn't that clear it was underwater. It looked like a normal on land stage with flying fish imo. Gameplay was pretty fun

Yeah, I should've added a tutorial. I really regret that I didn't do that.

Ah, the fish has three states. Wander, attracted, and flee. When you use the screech they enter the flee state. For a couple of seconds they run away from the ship (due to just having been scared). A fish won't enter the attracted state if its fleeing, causing it to not return. 

I realize I should've added something similar for the monster, because the monster can return as soon as it hears a couple of sounds. This can be quite confusing and causes the monster to be a bit clingy.

Thanks for the comment!

I'd love to hear what controls you found vague. I'll keep it in mind when making future games!

About the screech button, it was hard to balance. The intent was for it to be a last resort which would scare both the big fish and nearby fish, though it's a bit quirky.

I admit that the monster was a bit clingy, I should've added a small cooldown for him to return, cuz he just swims right back when he's interested and just heard another sound.

Thanks for the comment! 

I tried not to make it too confusing for players, so I added tooltips and controls in the description to try and make it very clear. 

I made it available on every platform so everybody can play it, and also because it was a great learning experience!

If I remember correctly I got somewhere between 3.5-4k points, I do remember that it I should've been on the leaderboards. I did put a space in my name, so perhaps that fucked it up? What did you use to add leaderboards? I'd love to help you figure out the problem!

Personally I wanted to take a slow approach to strategically get around the enemies, but the oxygen bar added a timer making me go faster and making me make mistakes.

Had it open in the background whilst playing other games. I found the visuals amazing and almost got everything to max level. It started really fast but got slow fast. I realized that getting fish to stay and group up was sub-optimal due to them getting eaten. Eventually I found it most effective to just spam-click the center of the screen so most fish were sold ASAP.

Good idea, good visuals, good execution, good game. Does feel like the sonar isn't that useful and the other fish are pretty fast

The art style is really good, but I had no idea what was going on

Quite confusing and really slow, art looks good and the idea is good.

Neat artstyle and concept, a tad bit confusing and got boring rather quick.

Cool art style, expected it to be easy but turns out its pretty damn hard. The shark repellent was a bit quirky to work with though, especially since it took time to change... 

Really funny game, the speaker being the antagonist is the most unique interpretation I've seen of the theme! I did find it a bit confusing on how to use my attacks, clicking didn't work... pressing right shift worked once (maybe I pressed something else and didn't notice) the solution to this problem? More fish! (or maybe a small tutorial)

Neat game, I love the idea of having to swim in the dark. But its pretty hard to figure out where to go and personally I find that the oxygen system doesn't really fit...

Interesting idea, but the lack of audio and unclear controls do harm the experience. Spear fishing doesn't work, so I'd recommend you delete the animation for it. Art looks great though!

Simple & effective, this game is great! Feels like a mobile game you'd boot up every once in a while! (put it on mobile, add advertisements, and earn that bag🤑🤑🤑🤑). Loved the addition of leaderboards, but I couldn't find my own entry?

Gorgeous art, but movement is a bit wonky. 

love the art style, how'd you create it? I did find the monster a bit annoying, as once it was chasing me, I didn't know how to get it to stop, I tried stopping and being silent but that didn't work.

The fish has three states, it can either wander around, head towards the sub, or flee. Each fish has its own 'curiosity' stat which decides how likely it is to react to sound. 

When a fish is heading towards the sub, there's a small chance for them to lose interest in the sub. In my playtests I found most of the time I had to press the button 2-3x and then there'd be some fish. Fish which weren't at the sub were more than likely nearby.

 The intention is that you track them with the radar at the bottom left of the screen. When you scare them, whilst they do gain some distance, once they exit a radius of 2.2km from the ship, they'll soon  return to within 2.2km to assure they don't get too far.

I'll likely update the game a bit post-jam to make the monster go away faster.

Were you able to finish the game, or were you unable to catch/scan all fish?

The angler fish goes away when it doesnt hear something for a while, I wanted the player to not get greedy and call all the fishes constantly.  The intention was that the player has to wait for him to lose you (which is also risky because you lose power). After playing a bit more I realized that I should've made him go away way faster. Perhaps I'll update it a bit so the angler fish leaves faster.

Yeah, I tried to make it a bit challenging by making it so the fish are constantly moving during scanning/capturing. I made it so your progress only really slowly goes down so it didn't become unfair (You can see how far something is in scanning/capturing with the outline). There are actually 3 endings, which ones did you get? I wanted to add a 4th secret ending but didn't really know what to add...

Really cool interpretation of the theme! Music and sounds all fit,  really fun and exciting. But it was really easy once the squad got big and I became basically unkillable. I don't know if its just bad luck but it felt like 99% of the grey fish were at the top of the map

The art is amazing, no idea how it was made in such a short time. Pretty fun but also a bit repetitive. Great message about cleaning up the ocean for the turtles too :)

When I get home I can try to play it with my desktop PC, it has worse specs (gtx 1660 ti, intel i5) so I don't expect much. But it's worth a shot.

I had reloaded three times before giving up, I just tried again and it's the same issue. 

Cool idea and great implementation, I did find the game very easy as I could just camp in the corners and not get hit. The art is fun and I love how the boat is synced with the music

Fun game, no idea how you made the sonar effect but it's amazing! The anglerfish monster didn't feel all that threatening, at first I thought it was bugged and couldn't get me, but eventually I slammed into it with my submarine and I did get a game over. The game is a bit easy. Also, when the anglerfish saw me, it never seemed to leave me alone.

I really regret not adding a tutorial, I tried to put the controls in the description and use tooltips to show what each button does, but I realize that it might be unclear.

I love otters and I love the art, though there wasn't a lot to do...

The game seems pretty interesting, but I can't figure out how to play? I keep trying to rotate and thrust but I keep bumping into walls, is there something I'm missing or do  I have a skill issue?

I'm playing on a pretty beefy computer, I played the game with an RTX 4070 laptop gpu, 32GB ram, and AMD Ryzen 9 7940HX. It may also partly be due to my internet because I'm not at home and my internet isnt doing that great. Other games do run fine so I don't think this has that much impact.

I don't know if the loading times are long, but I've been stuck on this screen for a couple of minutes and I can't seem to be able to do anything? If I just have to wait longer or press something I'd love to hear it!

Great controls and unique use of the speakers. Super polished for such a short amount of time! I couldn't play in fullscreen due to performance issues, but this is probably just because of my laptop.  Without fullscreen it ran fine

Never seen a 2 player jam before in a jam. The gameplay was mad fun. I know it wasnt intended but eventually I realized you could jump over the net, so I tried to abuse it. But suddenly the CPU also jumped over the net and started some hitting some crazy moves, best game I've played in this jam yet!!

Really cool idea and I loved the managing of 3 weapons, it was clear that it was made with passion and its a pretty cool game.  A small "bug"I noticed is that when I tried to use the big gun on the left, I instinctively went close to the wall. It still showed the E prompt (though flickering) and it kept unselecting the gun causing me to lose a lot of my health before I realized I had to stand near the box

I just went back to make a screenshot, I found this blueish line very annoying and it made it hard to see

The speaker sounds are very goofy! The game did run poorly on my PC (3FPS fullscreen) and I was forced to play at 18 fps (not fullscreen). I also found it a bit hard to see what was going on due to the large amount of effects. The game did make me frustrated, so you achieved your goal.

The game looks amazing, though it was a bit boring after a while. Though this could just be because I'm not really into find the object type games

Nice short motivational game with nice art