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(+3)

a simple but effective idea (Inscryption but with 3 cup shuffle) executed incredibly well. The only thing I’ll say is that I think the game is a little bit easy as it stands, and that the Devil should cheat a little bit more. Something along the lines of cups that teleport with an effect rather than moving, cups that add or remove a ball mid-game, or other random nonsense meant to confuse the player and make it less possible to beat the game with pure 3 cup skill.

Still an incredibly strong showing for a game jam game, I’m very impressed.

(+1)

Thank you! Ya, we had quite a few additional ideas that never made it in. The devil having items of his own. Fake balls that trick the player. Etc. Your teleport idea is really great too. Appreciate you playing and leaving some feedback!

(+1)

Yeah I think the difficulty was cranked up a tad easy at the last hour so we could ensure players could make it to the final cutscene. 
I love the idea of the teleport to add difficulty! Already looking forward to adding so much more post-jam! 

(+1)

I totally get it, the last two or so hours of our dev time was spent arguing over difficulty lol. It’s hard because you don’t want to make it too hard for people to enjoy, but you also don’t want it to be too easy to the point where it’s not fun anymore. Normally I would assume this is solved with beta tests, but that isn’t really an option with this limited a timeframe