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(+1)

Yeah I think the difficulty was cranked up a tad easy at the last hour so we could ensure players could make it to the final cutscene. 
I love the idea of the teleport to add difficulty! Already looking forward to adding so much more post-jam! 

(+1)

I totally get it, the last two or so hours of our dev time was spent arguing over difficulty lol. It’s hard because you don’t want to make it too hard for people to enjoy, but you also don’t want it to be too easy to the point where it’s not fun anymore. Normally I would assume this is solved with beta tests, but that isn’t really an option with this limited a timeframe