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Cazac

53
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A member registered Aug 03, 2019 · View creator page →

Creator of

Recent community posts

Yeah I tried to power-up the speed to make up for the "ah-ha" moment of realizing that you just need to keep an eye on 1 cup, I think we left it a little easy still though! Thanks for playing!

Oops I think we forgot to reset the coins / rounds counter between scene changes!

Damn that was one long elevator ride! Really good polish and feedback sfx! 

What a title, what a theme! Beautiful work! I wish that the character fell a little bit faster but it was a fun obstacle dodging game!

Made it 2.4km! Such a great use of theme for the game, the drifting felt great to get the hang of over a few playthroughs! 

I think I got a little lost on how the attack works as I kept taking damage when I placed my points, fantastic art and itch page backdrop though! 

Love the sticker style characters! Fantastic use of the theme as well! 

Made it to a killstreak of 60! Had a great time playing!

Well fantastic work for solo work in the time frame on a new engine! 

I got some serious like spikes for the first 20 secs then smooth sailing after that! Loved the slick slide dancing turtle anims and art! The shotgun knockback boost while not needed for most of the parkour was pretty fun to play around with for speedrunning! I am glad I made it to the top! 

I tried again and I was able to make a solid wreaking ball of rotation with my tail!  

Yeah I think the difficulty was cranked up a tad easy at the last hour so we could ensure players could make it to the final cutscene. 
I love the idea of the teleport to add difficulty! Already looking forward to adding so much more post-jam! 

Cute AND fun! I enjoyed the difficulty of lining up the perfect shot on the last level! The merging mechanics was a cool twist to the pool shooter style gameplay!

I loved how to were able to make multiple typing options for players of the slower typing variety (me). It was super cool to have the RPG aspect of approaching each of the minions to fight them!

Wooooooo! Chicken Dinner! 
I didn't match with anyone but is the game actually fully setup for multiplayer networking?

Short and sweet but great fun! Great use of the slick theme without just making thinks slippery! 
It felt really good chaining together a ton of the jumps once I got a good feeling for the game movement!
 

Thanks! It was way better being able to control my moves to swap the cards I needed! It made the action restriction really cool for figuring out what pieces I should know about and how to best arrange them as quick as I can! The bonus card system worked really well for that!

Solid theme use! Somehow I felt like I was dribbling a ball in rocket league? It was really nice to stack a bunch of cubes and slam em away!

I was skeptical on how the movement was gonna be thematic enough to be Slick but damn I was blown away! That was a great boss fight and it felt super nice to react to everything while blasting away! 


Fantastic level of polish wit the music, movement, sfx and art!

Wow that was great fun and great polish! Felt like I was back in time playing Pokémon Heart Gold and sliding around the caverns all over again, the fish added a REAL challenge and I was only able to snag a few, I can't imagine how much work it was to make all the puzzles!

I think under 10 mins was a decent time!

Wow that was a really high quality experience, I think my game got stuck or froze at the 11th level and then on the 12th, but it was great solving all the puzzles before it were great fun with a super cool idea, my favorite level was the key by far, using the mouse to time the key drop into a player double jump was a fantastic way to blend the 2 input modes!

I am glad another group thought playing games against the devil was slick! 

I loved the character design especially the devil. I was not quite sure how to cheat to change my odds of winning just how to peak the cards. I lost how to access the tutorial screen after the first time playing and could not find it afterwards to re-read it, but I still managed to make it to round 3! 

I love the twist on a rouge-like! Get idea with the ball effects! I wish I could craft them onto specific balls and make a super ball!

I enjoyed that! A nice fun refreshing game and I enjoyed the thematic reason for the lack of sound!  

Wow did it every get chaotic though, the odd end scribble "no"s really got me on a few of the recipes. The art is super cozy too!

Thanks! That felt way better to play with the grappling hook! I was able to get some slick speed going slinging around like a spider!

I really need to read the game pages first lol. I spend 5 solid minutes turning the boss battlefield into a game of the hexagon drop from Fall Guys, I had at least 30+ sword strikes into the brick. It was a good laugh when I saw I could just grab the soul and win. Great character walk animation their limbs have the perfect thickness! 

Damn the winner scene at the end was beautiful! I am team Blahama Jaw!

The swimming mechanics were super innovative too! 

Loved how you managed to merge a disco dancing game with the visual novel style! Great character art! 

Wow great use of the slick floors to make it just slippery enough that I would bump everywhere and drop my first plate, it was a slip and slide after that! I think I got a respectable score of 59 customers though!

I shot the monkey manager! I enjoyed blocking off the exits with my bananas! 

Wow fantastic! I made it home safe! Really well executed deck builder for sure a short time frame! Loved the concept with the movement of tiles! Very much gave me Wildfrost vibes.

I Ioved the way the outfits swapped based on how you train your AI! 

Wow, that was an incredible game! I can genuinely see this game selling well on steam with such a cool and unique take to a Survivors-like game!

The bunny was adorable and the parallax on the title screen was great!

I had a bit of a hard time understanding how the gun system but once it clicked I had a great time building a really cool gun!

I couldn't do it I am too weak... round 6 was just too hard! 

Fantastic visuals and and gameplay though one of the best in the game jam for sure! The theme was perfect as well. I loved that each of the levels had a very quick reset into the action when you die (besides round 6).

Was a cool concept and great use of the theme with the cat and location, but I got a little lost on the objectives until I bumped into the computer. I could not figure out how to reach the computer on the 2nd stage and got stuck there.

How can I use the grappling hook I got?

Got a respectable 31954 score!

Was fun to dance around with the horse, I just wished I was able to multitask well enough to dance while seeing my beautiful dancing horse fire off their dancing horse jojo shadow stands into the disco!

I am gonna update a note on the page, but I think I might know what happened with the metronome! 

Did you click on a cup after picking it up? I think the in game feedback for how to use the items could have been a little more clear that you need to,

  • Pick Up Item -> Choose a Cup -> Item Activates

Thanks for playing and let us know if you try again with the metronome! 

Damn that's some serious eye tracking then!
All the balance was done in the final hour and maybe we leaned a little easy to make sure people would see the ending...
It would have been really nice to have a challenge mode with a leaderboard to see how skilled people truly were! 

Hot damn how many attempts!?
I could not fathom winning some of the really hard ones with no items!