It is the wrong approach to have different pieces for the floor. You should remove any glare related code from the floor and use a ceiling object. There is an example in the top down demo
Tiz
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GameMaker:Studio Extension, shader based dynamic lighting.
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Glare Engine - 2D Lighting for GameMaker Studio community · Replied to JesterOC in Sprite-based shadow casting?
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Since the floor does not cast shadows you can treat it as a normal object without any glare related code. It would work out of the box. Btw I suggest you to use the nine slice feature of gamemaker with the repeat flag set to have more performance and use less “floor pieces”
Super Squishy Candy Console comments · Replied to Dorkfishie in Super Squishy Candy Console comments
Super Squishy Candy Console comments · Replied to Dorkfishie in Super Squishy Candy Console comments
Hello trippity,
If you want to use the Draw Event you can just force these objects to render After the glare controller (that is on a layer with depth -1000 )

(Remember that if you use the gamma rendering mode, the used event is Post Draw, so you have to match that event also on your UI object)
Let me know if it solves the problem








